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The 2026 10th International Conference on Digital Technology in Education
Conference
Jun 19, 2026 at 12:12 PM
The 2026 10th International Conference on Digital Technology in Educationhttps://www.icdte.orgWe are pleased to invite you to join us for the 10th International Conference on Digital Technology in Education (ICDTE 2026), which will take place from October 30-November 1, 2026 in the beautiful city of Okayama, Japan. ICDTE 2026 is organized by Okayama University, Japan and supported by Nihon University, Japan, Shonan Institute of Technology, Japan, University of Muenster, Germany and Multimedia University, Malaysia. It brings together researchers, educators, industry professionals, and students from around the world to explore the frontiers of digital technology in education. From AI-powered learning tools to immersive environments and educational data analytics, ICDTE serves as a vibrant platform for academic exchange, innovation, and collaboration. We welcome you to share your insights, present your research, and engage with a global community passionate about shaping the future of education through technology. Stay tuned for keynote announcements, submission deadlines, and program updates. We look forward to seeing you in Okayama!Call for Papers| CFP Flyer2026 10th International Conference on Digital Technology in Education (ICDTE 2026) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Digital Technology in Education. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:Educational Software & Serious GamesEducational Software ExperiencesComputer Software on EducationEducational/Serious GamesGamificationVideos for LearningEducational Multimedia and HypermediaAnimation and 3D SystemsVirtual Reality and Artificial Intelligence in EducationAdaptive Educational SystemsIntelligent ModellingAuthoring Tools for Intelligent Tutoring SystemsLearning with AI SystemsAgent-Based Learning EnvironmentsArchitectures for AI-based Educational SystemsMachine LearningLearning Analytics and Educational Data MiningPedagogical AgentsNatural Language Processing2D/3D and volumetric display and projection technology3D authoringImmersive / 360° videoImmersive analytics and visualizationMulti-user and distributed systemsMultimodal capturing and reconstructionScene description and management issuesSoftware architectures, toolkits, and engineeringTracking and sensingTraining, teaching, entertainment Digital LearningE-Learning Projects and ExperiencesBlended LearningMobile LearningMassive Open Online Courses (MOOCs)Distance LearningOnline/Virtual LaboratoriesVirtual UniversitiesE-Tutoring & MentoringIntelligent Tutoring Systems (ITS)Virtual Learning Environments (VLEs)Learning Management Systems (LMS)Personal Learning Environments (PLEs)E-Learning StandardsEducational Informatization and Digital Education PlatformsTechnology-Enhanced LearningFlipped ClassroomThe Impact of Web Technologies on EducationWeb Classroom ApplicationsBYOD (Bring your own device) and 1:1 LearningMobile and Tablet TechnologiesVirtual Reality and 3D ApplicationsICT skills and Digital literacyICT for DevelopmentIntelligent Systems and UX for EducationOpen Educational ResourcesOpen Access EducationKnowledge ManagementDigital Libraries and RepositoriesE-PortfoliosUser-Generated ContentLearning Analytics