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The 2026 10th International Conference on Digital Technology in Education

Conference

Jun 19, 2026 at 12:12 PM

The 2026 10th International Conference on Digital Technology in Educationhttps://www.icdte.orgWe are pleased to invite you to join us for the 10th International Conference on Digital Technology in Education (ICDTE 2026), which will take place from October 30-November 1, 2026 in the beautiful city of Okayama, Japan. ICDTE 2026 is organized by Okayama University, Japan and supported by Nihon University, Japan, Shonan Institute of Technology, Japan, University of Muenster, Germany and Multimedia University, Malaysia. It brings together researchers, educators, industry professionals, and students from around the world to explore the frontiers of digital technology in education. From AI-powered learning tools to immersive environments and educational data analytics, ICDTE serves as a vibrant platform for academic exchange, innovation, and collaboration. We welcome you to share your insights, present your research, and engage with a global community passionate about shaping the future of education through technology. Stay tuned for keynote announcements, submission deadlines, and program updates. We look forward to seeing you in Okayama!Call for Papers| CFP Flyer2026 10th International Conference on Digital Technology in Education (ICDTE 2026) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Digital Technology in Education. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:Educational Software & Serious GamesEducational Software ExperiencesComputer Software on EducationEducational/Serious GamesGamificationVideos for LearningEducational Multimedia and HypermediaAnimation and 3D SystemsVirtual Reality and Artificial Intelligence in EducationAdaptive Educational SystemsIntelligent ModellingAuthoring Tools for Intelligent Tutoring SystemsLearning with AI SystemsAgent-Based Learning EnvironmentsArchitectures for AI-based Educational SystemsMachine LearningLearning Analytics and Educational Data MiningPedagogical AgentsNatural Language Processing2D/3D and volumetric display and projection technology3D authoringImmersive / 360° videoImmersive analytics and visualizationMulti-user and distributed systemsMultimodal capturing and reconstructionScene description and management issuesSoftware architectures, toolkits, and engineeringTracking and sensingTraining, teaching, entertainment Digital LearningE-Learning Projects and ExperiencesBlended LearningMobile LearningMassive Open Online Courses (MOOCs)Distance LearningOnline/Virtual LaboratoriesVirtual UniversitiesE-Tutoring & MentoringIntelligent Tutoring Systems (ITS)Virtual Learning Environments (VLEs)Learning Management Systems (LMS)Personal Learning Environments (PLEs)E-Learning StandardsEducational Informatization and Digital Education PlatformsTechnology-Enhanced LearningFlipped ClassroomThe Impact of Web Technologies on EducationWeb Classroom ApplicationsBYOD (Bring your own device) and 1:1 LearningMobile and Tablet TechnologiesVirtual Reality and 3D ApplicationsICT skills and Digital literacyICT for DevelopmentIntelligent Systems and UX for EducationOpen Educational ResourcesOpen Access EducationKnowledge ManagementDigital Libraries and RepositoriesE-PortfoliosUser-Generated ContentLearning Analytics

Conference: The 2026 17th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4e 2026)

General NEWS

Nov 30, 2025 at 12:14 AM

The 2026 17th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4e 2026)Fukuoka, Japanhttps://www.ic4e.net/index.htmlWelcome to the 17th IC4e 20262026 17th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4e) will be held at Kyushu University Fukuoka, Japan during April 1-4, 2026.Conference Theme: "Innovating E-Systems for a Smarter Future"E-education, e-business, e-management, and e-learning are vital pillars of the digital society's development. With the deep integration of cloud computing, artificial intelligence, and big data technologies, these fields are undergoing rapid transformation. E-education breaks traditional educational boundaries of time and space, e-business accelerates the digitalization of global trade, e-management enhances the efficiency of public services and business operations, and e-learning optimizes knowledge dissemination and learning experiences. These domains have become central drivers of technological innovation and sustainable socio-economic development.The 17th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4e 2026) will be held in Fukuoka, Japan during April 1-4, 2026, sponsored by IEEE, and co-sponsored by Rajamangala University of Technology Tawan-ok, Thailand with patrons from Purdue University Northwest, USA, De La Salle University-Manila, Philippines, China West Normal University, China, Bulacan State University, Philippines, and Prince Sultan University, Saudi Arabia.Call for Papers The 2026 17th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4e 2026), with the theme "Innovating E-Systems for a Smarter Future," serves as the premier forum for presenting new advances and research results in the fields of theoretical, experimental, and applied E-Education, E-Business, E-Management, and E-Learning. This conference will bring together leading researchers, engineers, and scientists worldwide to share their latest research, insights, and developments in these domains. Topics of interest for submission include, but are not limited to:e-Education:Innovative e-learning technologies and platformsSystems, Design and TechnologiesPractices and cases in e-educationSystems and technologies in e-educationApplications and integration of e-educatione-learning evaluation and contentCampus information systemse-learning technologies, standards and systemsMobile learningComputer aided assessmentsKnowledge managementVirtual learning environmentsMultimedia in e-learningMarketing and promoting e-learningSocial benefits of e-learningOrganization learningTechnology adoption and diffusion of e-learninge-Business:Mobile and pervasive commerceElectronic Markets and Multiagent SystemsDigital goods and productsB2B, B2C, and C2C modelsAgent-mediated e-Commercee-Marketplaces, e-Hubs, and portalsPervasive technologies for eCommerceDynamic pricing modelsP2P-computing for e-Commercee-Payment systemse-Commerce content managementConsumer protection in eCommerceUser behavior modelingInnovative business modelsEnterprise application integrationBusiness process re-engineeringVirtual enterprises and virtual marketsVirtual organizations and coalitionsMobile businesse-Learning:Systems, Design and Technologiese-Learning platformsCourse designEmerging and best practicesPartnerships in e-LearningEvaluation of e-Learninge-Learning strategiesSocial benefits of e-Learninge-Learning effectiveness and outcomesWeb-based learningSecurity and confidentialitySelf-learning integrated methodologyAmbient intelligenceAssertive and assistive educational technologyComputer-aided assessmentLearning content management systemsAV-communication and other mediaDigital classroomsBlended learningCollaborative on-line learninge-Management:Leadership in the digital eraKnowledge management systemse-Audite-Control and Risk Managemente-Planninge-Organisinge-Supervisione-Politicse-Communicatione-RecruitmentSystems, Design and TechnologiesKnowledge ManagementTechnology Adoption and Diffusion of eManagemente-Management Strategiese-Management Effectiveness and OutcomesSocial Benefits of e-ManagementCurrent Trends in e-ManagementThreats in e-Management

Conference: 2026 the 8th International Conference on Computer Science and Technologies in Education (CSTE)

General NEWS

Nov 29, 2025 at 10:57 PM

2026 the 8th International Conference on Computer Science and Technologies in Education (CSTE)Wuhan, China | April 17-19, 2026Link: https://cste.net/index.htmlSubmission Deadline: December 30, 2025Notification Deadline: January 30, 2026Registration Deadline: February 15, 2026Conference Venue: Central China Normal University (Nanhu Campus), Wuhan, Hubei, China2026 the 8th International Conference on Computer Science and Technologies in Education (CSTE) will be held in Wuhan, China during April 17-19, 2026. CSTE 2026 is co-sponsored by Central China Normal University, China and IEEE, hosted by Faculty of Artificial Intelligence in Education, Central China Normal University, China.At CSTE 2026, participants will have the opportunity to engage with leading experts in education technology, and to gain insights into the latest research and best practices in the field. The conference will also provide a platform for networking and collaboration, enabling participants to build valuable connections with colleagues from around the world.Please visit our website for more information on the conference, including important dates, submission guidelines, and registration details. If you have any questions or concerns, please do not hesitate to contact us. We hope to see you in Wuhan in 2026!Submitted papers will be peer reviewed by program committees and technical committee, and accepted papers will be published into conference proceedings by IEEE after registration and presentation. The proceedings will be submitted for inclusion into IEEE Xplore and indexed by Ei Compendex & Scopus.Selected papers will be published into Lecture Notes in Educational Technology(Electronic ISSN: 2196-4971 & Print ISSN: 2196-4963) as a proceedings book volume, which has been accepted by Springer. Final publication will be subject to the manuscript review by Springer. Those papers will be sent to indexing databases like: Scopus, ACM Digital Library, ERIC, INSPEC, Norwegian Register for Scientific Journals and Series, SCImago. Call for PapersTrack 1: Educational Technologies and Systems▪ E-learning platforms and tools▪ Computer-supported collaborative learning▪ Mobile and ubiquitous learning▪ Gamification and game-based learning▪ Virtual and augmented reality in education▪ Adaptive learning systems▪ Educational robotics and automation▪ Emerging technologies in education▪ Cloud computing in education▪ Immersive learning environments▪ Wearable technology in educationTrack 2: Computer-supported Collaborative Learning and Social Computing▪ Collaborative learning theories and models▪ Social computing and learning▪ Online communities and networks in education▪ Social media in education▪ Collaborative technologies in education▪ Computer-supported argumentation and debateTrack 3: Artificial Intelligence in Education▪ Intelligent tutoring systems▪ Natural language processing in education▪ Knowledge representation and reasoning in education▪ Intelligent educational systems and applications▪ Smart learning environments▪ Cognitive modelling and educational implicationsTrack 4: STEM Education and Computational Thinking▪ STEM education and pedagogy▪ Computational thinking and coding education▪ Robotics and automation in STEM education▪ Computational modeling and simulation in education▪ Educational applications of Internet of Things▪ Digital fabrication and maker educationTrack 5: Educational Data Mining and Learning Analytics▪ Data-driven approaches to education▪ Learning analytics and visualization▪ Educational data mining and machine learning▪ Big data in education▪ Personalized learning▪ Educational decision making▪ Assessment and evaluation in e-learningTrack 6: Digital Technologies for Human Development▪ Digital technologies for social-emotional learning▪ Digital technologies for psychological wellbeing▪ Digital technologies for self-management and regulation▪ Digital technologies for teacher development▪ Digital technologies for labor/moral/character education▪ Sustainable development in a digital world▪ Innovative solutions to address educational inequityTrack 7: Inclusive EdTech: Diversity, Equity, and Innovative Pedagogies▪ AI-enhanced pedagogy for diverse learners▪ Learning analytics-driven differentiation▪ Accessible immersive learning pedagogies▪ Culturally responsive edtech solutions▪ Equity-focused digital assessments▪ Micro-credentialing for diverse learners▪ Smart pedagogy training for educators▪ Multilingual learning support in EdTech▪ Inclusive gamification frameworks▪ Student-centered digital pedagogy▪ AI-augmented project-based learning▪ Hybrid flipped classroom models▪ UDL-based digital resource design